"Metro 2033" - Gamers’ Harry Potter
Phoebe Taplin

It’s no surprise
that there is already a computer game of “Metro 2033.” Dmitry Glukhovsky’s
dystopian novel, with its episodic shoot-outs and faceless mutant enemies,
sometimes feels more like the product of an X-Box joystick than a literary
imagination. But this post-apocalyptic, underground adventure, set in the
disused tunnels of Moscow’s
famous metro, also mixes action with occasional bouts of philosophy to keep
more reflective readers happy.
Twenty-year-old Artyom, whose quest to reach the legendary Polis is the
creaking mainspring of the Odyssean plot, reacts to his experiences along the
way. In the subterranean nightmare that now passes for existence, bullets have
become the main currency; Artyom wonders if Kalashnikov was really proud of his
invention, rather than driven mad by the ensuing carnage. Artyom falls in with
a group of Jehovah’s witnesses and, instead of being converted, becomes even
more convinced that life is chaos.
Dmitry Glukhovsky spent many years as a journalist. The novel, “Metro 2033,” started life online
in 2002. It has since had phenomenal Internet popularity. It has also been a
huge commercial success, but only recently made it into paperback in English.
Natasha Randall, who has translated literary greats like Lermontov and
Zamyatin, handles the crucial changes of register well. One of the more
chilling moments involves Artyom’s temporary companion, Bourbon, suddenly
switching from his usual casual speech (“you couldn’t see for shit”, “it’s full
of garbage”) to halting proclamations: “the great darkness… shrouds the world
and it will… dominate eternally.” Despite this stylistic control, there is
often something a little stilted about the dialogues. Like many Russian books in
translation, “Metro 2033”
has inconsistencies of transliteration, especially in rendering of metro names
and lines, but these may bother only fellow metro nerds.
There are parallels with Sergei Lukyanenko’s blockbuster “Night Watch” series,
where the forces of light and dark do battle in the streets of Moscow. Glukhovsky also explores
distinctively Russian extremes: corruption is still rife; faith and
superstition coexist with atheism.
There are also moments when “Metro 2033” reads like an underground Harry Potter,
as the young, orphaned hero is flung semi-willingly from encounter to
encounter. The hypnotic sound of dead voices in the pipe system is reminiscent
of the basilisk’s menacing hiss in the “Chamber of Secrets.” The comparison
actually highlights Metro 2033’s weaknesses of style and structure. There is
little of Rowling’s flair for characterization or engaging sense of purpose,
and female characters are virtually non-existent. Ultimately, Glukhovsky’s
novel struggles to rise above its aimless format, despite moments of poignancy.
Its success must surely lie in its appeal for serious gamers. Yet when a book
has this many fans, any critic who cannot see its charm is clearly missing
something.
“Metro 2033,” Dmitry Glukhovsky, Orion Publishers
















